Let’s Play: Teburu Dungeon – Sword & Sorcery | Easy Epic Dungeon Crawling!
July 22, 2025 by dignity
Gerry is joined by Justin and Shay to play through a demo scenario of Teburu's newest game to be added to this quick and easy system for aiding your board gaming. Here, they are using the Teburu system to play Teburu Dungeon: Sword & Sorcery.
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The guys discuss how the Tebury system manages the game and helps you out as you use your abilities, monitor status effects, enemy movement and the main story of the game will voiced narrative segments.
This means that Gerry, Justin and Shay can just get stuck into the dungeon delving action and let the Teburu system do all of the nitty gritty behind the scenes.
Will the team be able to survive this dungeon delve and come out the other side? Do you like how the Teburu system works alongside the Sword & Sorcery core mechanics?
Let us know if you're tempted to dive in and give this a go!
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Too reliant on technology for my liking. The dice rolling in particular looked dodgy.
I don’t mind apps running ai as it takes the questions out of the game engine but at this point what is the point of the board game?
It’s a more complicated/expensive way of just dragging icons across the screen.
I had fun with Warcrow as I only had to update it with what I did to enemies and then it would tell me how to act for them but this looks like a mobile game with an superfluous accessory.
From the Gamefound FAQ:
Yeah, no. Hard, hard pass. That game is dead as a doornail the day the app stops working for any reason.
That’s fair enough but considering the number of games kept working from ye olden days, I think most apps for games are going to be fine for the foreseeable.
Won’t be for everyone, but I’ve enjoyed using apps for games like Journeys in Middle-earth and Frosthaven and it’s made is so much easier. It’s a different experience, but I like that Teburu keeps all the dice rolling and moving in the player’s hands so you’re still in the “board game” experience.
Are you talking about video games or app driven games? I think we need to draw a line between games that are purely digital and would be lost to the world if no one would maintain them in some fashion (Hello GOG and your Preservation Program) and board games that in them self would survive anything but physical decay with a very small follower ship. Yes in theory those could be preserved but it will be much more complicated to do this especially since nobody has the data on any physical device. There is no disk to rip or floppy to take an image from an preserve it. If you enjoy them, more power to you but always be aware: the second the app is disfunct (or your phone out of juice on a camping trip for example) you are SOOL and stuck with tokens and a board and nothing to do with it. Mandatory apps are a poisoned well. Is the app even capable of running without a data connection or is it “always online” because nothing is stored on your phone/tablet? If so you don’t even own the game. You rent it. But again: if you enjoy the gizmos, have at it. I’m not going near these things.
I think people will start to preserve apps as much as they do video games was my train of thinking.
Despite being old (by tabletop standards), the Star Wars: Imperial Assault app still works perfectly fine many years down the road so I think it’ll be the same (if not better) for a lot more app-based stuff nowadays.
I do agree that, yep, you’re screwed if the tech goes down but you’d hope that would be a remote possibility. I’d still personally prefer to do all gaming physically with components but I see apps being very helpful for certain games, especially big games where you’d normally have a lot of floating components, things to track etc.
Frosthaven is essentially a task in delegation and token management, extending the game by a good degree without the use of the app.
The IA app has two major things going for it: a) it is not mandatory. The game perfectly works on it’s own without it. b) it not only has an app on a phone but a PC Steam game client that has been updated until Nov. 22, 2019 and is still on the valve/steam eco system (which makes it much more long lived and easier to maintain).
Let’s just say we agree to disagree. Helping apps that are *optional* and maybe even lower the barrier of entry or enable disabled people to actually play a game are fine by me. But mandatory? Nope. Never. I’d rather play Monopoly.