More Essentials & Fearsome Warriors For Infinity In February
January 14, 2026 by brennon
Corvus Belli isn't just tinkering within their Fantasy world of Warcrow in February but also the Sci-Fi world of Infinity. Check out the neat new 28mm sets coming out for a variety of factions.
Varangian Guard // Infinity
We start with the Varangian Guard for Ariadna, who are also happy to sell their services to the highest bidder amongst the various factions and subfactions of the Human Sphere. This set comes with two metal models for the Varangians, one armed with a Submachine Gun and another with a Boarding Shotgun.
These warriors are lethal when up close and personal. When they run out of ammo, these berserkers can then lay into you with their melee weapons. There is no escape!
If Ariadna is the faction for you and you are going down the Essentials route, you can also get yourself the Ariadna Support Pack, which features some nice reinforcements.
Essentials: Ariadna Support Pack // Infinity
This is a rebranded and repackaged set of Ariadna miniatures for the Essentials line, containing four metal miniatures. You have a Kazak Doktor with Rifle, a Dozer with Rifle, a 112 Energy Service agent with a Light Shotgun and finally, an Elektronik Remote. A solid set of specialists for your Ariadna force on the tabletop.
Alien Essentials
Sticking with Essentials but swapping from Ariadna to Combined, you also have some alien operatives to help even the playing field.
Essentials: Combined Army Support Pack // Infinity
This is another metal pack of 28mm miniatures featuring a selection of Med-Techs, bio-cybernetic creatures that have been trained on the databases of the Combined to help allies on the battlefield. This set comes with a Med-Tech and two Slave Drones. A perfect option for those needing a doctor AND an engineer in one set. A solid option for the Combined Army and Shasvastii Expeditionary Force.
Yu Jing Special Forces
Swapping to the forces of Yu Jing, you also have a new set for the Kuang Shi.
Kuang Shi // Infinity
The Kuang Shi was a name given to soulless zombies in Southern China and now represents political and reoffending prisoners who have been brainwashed and condemned to death on the battlefield. These now "resolute" soldiers sacrifice their lives for someone who they once despised, a terrible but efficient end.
This set comes with four miniatures, two Kuang Shi with Chain Rifles and two Kuang Shi with Boarding Shotguns. A new design and a new sculpt for a classic of the Yu King force.
Combined Army Recon
Last but not least, we have the Skyhounds, Combat and Recon Air Squadron.
Skyhounds // Infinity
This Unicool miniature represents a flying remote that acts as a hunter on the borders of Combined territory. It also acts as a symbol of the new alliance between the humans and the rest of the Combined that make up the Next Wave.
The set comes with one of the Skyhounds, an aerial vehicle for hunting down the enemy with a Plasma Carbine and an AP Thunderbolt. It's adept at dealing with all sorts of different situations.
What do you like from the new crop of releases coming to Infinity?
"What do you like from the new crop of releases coming to Infinity? "




































It seems like no matter how awesome the minis are, and the painting is, Infinity struggles to gain ground. Too complex of a game? People maybe think the painting is too overwhelming? I’m not sure. I remember Infinity when it first came out – Corvus Belli was a big player in the 15mm DBA market; they dropped DBA sadly for Infinity.
“People maybe think the painting is too overwhelming?” yarp. That’s me. 110% It feels for me from the outside way too much like a “showing off painting skills” rather than a game.
DBA?
De Bellis Antiquitatis is a famous old ruleset that Phil Barker wrote to streamline ancients (basically any pre-gunpowder) games that were, according to Wiki, at that point suffering from endless simulationist cruft that made rulesets unplayable.
In a wonderful bit of irony, Barker wrote in basically lawyerese, so fans basically made translations of the game. That’s aside from it being the inspiration/basis for many later games.
“painting too overwhelming” is a weird argument when GW releases troop units that have Infinity level of detail on guys you’ll need to paint 50 of weekly. And as we’ve seen online, lack of painting skill has never stopped anyone buying (and painting) GW.
Rules too complex is a better argument in that the ARO system may be intimidating for someone coming from long standing GW rule trait “the opponent turn is a time for a nap.” But ARO is also the main selling point of the rules, at least to me.
What I’m going to say, as a long-term Infinity player, is that Infinity lore is just meh. It’s written by a bunch of very enthusiastic Spanish weebs, so part of it is lost in translation. But a big part of it is just lore being a gleeful, endless stream of these are the most elite military operators in the shadow game of cyberpunk space politiks where loyalty is a myth and truth is a fiction etc. etc.. with translation barrier playing its part.
Exactly my point. All you see online and at conventions from infinity are high level, super cool looking minis. I can’t recall to have ever seen a mini from there line and thinking: yeah, I can do that. G’Wullu on the other hand has been seen in all levels of paint skills.So nobody really thinks too much about a horde army not being painted on a display level standard.
I see it the other way around: with GeeDubs being the biggest player in town, you get to see the most painted minis, and thus most badly painted miniatures (in fact, Disposable Income Spent On GW seems to often be inversely correlated to Painting Ability).
If you were in Infinity spaces, you’d be seeing badly painted Infinity. Same with any other smaller game. For example, I hadn’t seen many badly painted SW Legion minis until I started opening community showcases on Admiral.
Most reviews of Infinity that I read/watch include some mention of “this game is complex to learn.” And in a hobby space that is increasingly focused towards streamlining & ease-of-play that’s kind of a dealbreaker.
The (metal) minis are beautiful and easier to paint to a higher standard and worth the effort (if that is what you want). Even if you don’t try any harder, they will look better. That’s an upside, even if you don’t care much. Unfortunately, CB makes mediocre games that aren’t sufficient to justify the expense. I don’t think of the game so much as complex. More convoluted and overdone in an effort to make up for the mediocrity. It’s a mid-level game that is missing something. I can’t say much about it because it didn’t capture my attention for more than a couple of games. I’m okay with luck elements in a game but something isn’t balanced to my liking. OP units and one or 2 turn victories (or overwhelming advantage gain) aren’t my cup of tea.
I have about 40 figs from infinity. I would buy more in a microsecond if I could use them in a good game – a new game from infinity or a third party game. Love to paint them (and I am more gamer than painter), can afford to pay for them, but I need a game worthy of playing them to justify buying more of them.
Start fresh CB. Build a new game (not like warcrow). Give us an excuse to pay for these beautiful minis.
My opinion. Infinity lovers don’t get your knickers in a twist.
And there is no reasonable explanation for why people spend the money and time that they do on GW. Load of rubbish.
I enjoy GW… around here, it’s the only thing really being played. I can afford it, and the game has a very strong scene here. @dreddnought
Personally I found the game mechanics did not deliver an experience I enjoyed. Played 3 games, won 3 feels wrong when your opponents turn is when they lose. I have been told that there is more depth but wasn’t inspired to dig further.
I do think as with so many games, it is reliant on having a strong local community as a lot of players (not myself) are reluctant to invest in games without a lot of players being available. Which I think is the only reason why GW retains its domance, as its everywhere.
That said I feel it has that niche game design, those that love it do really love it. That can be a great spot for a company, and a community as long as you retain enough of a core player base.